Press kit · Kalyx Games · Updated 18 September 2026

A tower defense where you choose the enemies that come for you.

Hex-grid tower defense deckbuilder roguelite. Every card places a building, every rank is paid for in enemies killed or taken alive, and between waves you pick which enemy type joins the army marching on you. Thirty waves, ten lives, one tower per run you can crown.

Steam page and free demo Jump to assets
Break of Dawn key art: cultists around an open portal at dawn
01

Fact sheet

Title
Break of Dawn
Developer
Kalyx Games (solo developer)
Publisher
Kalyx Games, self-published
Genre
Hex-grid tower defense deckbuilder roguelite
Engine
Godot 4
Platform
Windows, on Steam
Release
Coming soon (2026). Date to be announced once the store build clears review.
Price
To be announced
Demo
Free on the Steam page, no key needed. Covers the first two acts, 20 of the game's 30 waves.
Languages
English, French, Italian, German, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Simplified Chinese
Input
Mouse and keyboard
Minimum spec
Windows 10 64-bit, dual-core 2.0 GHz, 4 GB RAM, any Vulkan 1.0 GPU (integrated graphics from 2016 on), 500 MB
Steam
store.steampowered.com/app/5040830/Break_Of_Dawn
Discord
discord.gg/84srCy74tR
X
@KalyxGames
Press contact
kalyxgamestudio@gmail.com, replies within a day
Similar to
Isle of Arrows, Rogue Tower and Emberward on the tower side; Slay the Spire and Balatro on the deck side
02

Description

One sentence

A hex-grid tower defense deckbuilder where you choose which enemies join the army marching on you, and every tower rank is paid for in enemies killed or taken alive.

Short

A hex-grid tower defense deck builder. Every card places a building, every rank is paid for in enemies taken alive or destroyed in battle, and between waves you pick which enemy type joins the army marching on you. Thirty waves, ten lives, and one tower per run that you can crown.

Long

The New Dawn is marching on your portal. You are the cult that has to keep it open.

Break of Dawn is a tower defense where the whole army comes out of a deck. Every card places a building on the hex board, and the shop you buy from is your own deck laid face up. Buying is drawing.

Souls come from kills. Sacrifices come from bodies dragged off the road into a pit, and Sacrifices are what pay for ranks. An Acolyte cannot grab a healthy enemy, so you have to hurt a target and then stop shooting it: the two things you want from everything walking past you are in direct conflict.

Between waves you take one of two roads. The safe road runs the wave as written. The hard road brings 50% more bodies at 50% more health, halves your income, and pays a rare tower only if you clear it without losing a single life. Either way, the road you take drafts an enemy type into this act's roster, and every tenth wave fields the entire roster at once behind a boss. You are building the horde that comes for you.

Towers rank up to five, but the last rank is board to board only: two of the same tower, both fully upgraded, fused for 110 Sacrifices. Crowning renames the tower, changes what it does, and seals that card for the rest of the run. One crowned tower of a type, per run, and you cannot take it back.

Ten lives. Lose them all and the run does not end: the map grows a new segment behind your portal, your lives refill, your board and deck survive, and you re-fight the wave that beat you with more room to work in. Three times.

03

What is in it

04

Video

A trailer is in production. Until it lands, here is 60 seconds of uncut gameplay from a development build, captured at 1080p60 and downscaled for the web. No audio on this clip.

Download the clip (MP4, 1280x720, 19 MB)

05

GIFs and short clips

Four to eight seconds each. GIFs are 720 wide and under 8 MB so they embed anywhere; the MP4 next to each one is the same moment at 1920x1080, 60 fps.

A wave breaking on a cluster of towers, chain lightning arcing across the road
Wave breakGIF · MP4
An Inquisitor firing down a line of enemies
Inquisitor lineGIF · MP4
Building on molten ground in the lava biome
Molten groundGIF · MP4
The Choose Your Road panel between waves: the safe road or the hard road
Choose your roadGIF · MP4
06

Screenshots

1920x1080. Click any image for the full-size file. The first one is the hook: the enemy pick between waves.

Wave 16: choose your road. The safe road or the hard road, each drafting an enemy type into the act
Choose your road (the enemy pick)PNG
A wave breaking on the towers, lightning and blood on the road
Wave breakPNG
The Necromancer's upgrade tree open during a wave
Necromancer upgrade treePNG
The deck shop: your own deck laid face up
Deck shopPNG
The Inquisitor firing down a road full of enemies, its upgrade panel open
Inquisitor linePNG
Placing a tower on molten ground
Molten groundPNG
Fall back: the portal collapses, where will you regroup? Two new map segments to choose from
Fall back (losing grows the map)PNG
Act cleared screen
Act clearedPNG
Rewards incoming after a wave
Rewards incomingPNG
Placing a tower on the hex board mid-wave
Placing a towerPNG
The Bombardier card over the deck shop
The Bombardier (Steam)JPG
Choose your spoils: the reward slot machine
Choose your spoils (Steam)JPG
Choir Loft upgrades open during a wave
Choir Loft (Steam)JPG
A dense cluster of towers holding the road
Tower cluster (Steam)JPG
The Altar: merging cards
The Altar (Steam)JPG
07

Logos and key art

Everything pixel art is supplied at its native size plus integer upscales. If you scale it yourself, use nearest-neighbour; bilinear scaling turns it to mush.

Break of Dawn logo
Logo, transparent PNG
1x · 4x · 8x
Break of Dawn app icon
App icon
512 px
Kalyx Games crest
Kalyx Games crest
512 transparent · 512 · 128
Key art with logo
Key art with logo920x430 · 1840x860
Siege engines and cultists silhouetted against the dawn
Dawn silhouettes1840x860
The ruined hall from the main menu
Menu hall640x360 · 1920x1080
Steam main capsule
Steam main capsule1232x706
Steam page background
Steam page background1438x810

Download everything

Screenshots (zip, 21 MB) · GIFs (zip, 19 MB) · Logos, key art and the Steam screenshots (zip, 8 MB). The MP4 clips are linked individually above.

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Kalyx Games

Kalyx Games is a one-person studio run by Ben. Break of Dawn is its first Steam release, built in Godot 4. The name is a spelling of calyx, the husk a bud breaks out of, which is where the dawn motif in the crest and the title comes from.

The art pipeline is the studio's own: every tower is built as a 3D model, rendered from the game's fixed camera angle and downsampled onto a locked palette with one-pixel outlines, so every building and every rank shares one light and one line weight. Happy to walk through it with images.

The pitch in one line: you are building the horde that comes for you.

Angles that have come up: the enemy draft as a tower defense where the player designs the wave; capture-or-kill as a targeting problem instead of a damage race; a run that grows the map when you lose instead of ending.

09

Permissions and keys